Development of a Neuroadaptive Gaming Technology to Distract from Painful Procedures

Stamp, K, Dobbins, C, Fairclough, SH and Poole, H Development of a Neuroadaptive Gaming Technology to Distract from Painful Procedures. In: 1st Neuroadaptive Technology Conference 2017 (NAT’17), 19 July 2017 - 21 July 2017, Berlin, Germany. (Accepted)

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Abstract

We aim to create a neuroadaptive game based on fNIRS that is designed to maximise the immersion of the player and distract from painful medical procedures. This abstract will describe the first part of this development, to assess simultaneous fNIRS responses to pain and game demand under controlled condition. These data represent the basis of the biocybernetic loop at the heart of the neuroadaptive prototype.

Item Type: Conference or Workshop Item (Paper)
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Computer Science and Mathematics
Natural Sciences and Psychology (closed 31 Aug 19)
Publisher: Elsevier ??
Date of acceptance: 20 April 2017
Date Deposited: 17 May 2017 10:42
Last Modified: 13 Apr 2022 15:15
URI: https://ljmu-9.eprints-hosting.org/id/eprint/6437
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